πbuilderx.pl.ondamage
π₯ π¦ππ₯π©ππ₯
builderx.pl.ondamage( α΅Λ‘α΅ΚΈα΅Κ³ attacker, α΅Λ‘α΅ΚΈα΅Κ³ victim, βΏα΅α΅α΅α΅Κ³ damage)
βΈ Parameters
ply attacker
player object (player doing damage)
ply victim
player object (player injured)
int damage
returns total damage attacker has done in build mode
βΈ Description
Runs when player in build mode deals damage to another player (or kills).
Will not run if block damage settings enabled because there won't be damage to report.
βΈ Example
local function your_hook( attacker, victim, damage )
// your custom hook function here
end
hook.Add( 'builderx.pl.ondamage', 'your_hook_id', your_hook )hook.Add( 'builderx.pl.ondamage', 'your_hook_id', function( attacker, victim, damage )
// your custom hook function here
end )local function your_hook( attacker, victim, damage )
print( attacker )
print( victim )
print( damage )
end
hook.Add( 'builderx.pl.ondamage', 'your_hook_id', your_hook )
-- print returns --
Player [1][player_name]
Player [3][Bot03]
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